In a way, the community events are celebratory moments when new pieces of content are added. The quests and items that appear in events are available through regular gameplay. ▶ I've missed many of the limited-time events. Beyond that, there are higher difficulties to unlock, cosmetics and more loot to hoard! Some players have clocked more than 5,000 hours in the dark world. It takes a few days to play through all the Legend quests. The main storyline takes about 6-8 hours. You can leave SSRPG alone to horde equipment drops and fuse them together to craft even stronger gear. In Stone Story, incremental gameplay is best exemplified with loot farming. Incremental mechanics typically involve leaving the game alone for a few hours and coming back to manage your gains in order to improve the speed/efficiency of gaining even more stats and resources. Incremental and idle games focus on long term building of strength and/or resources, largely through hands-off gameplay. The experience expands to infinite depth with a crafting system rich in choices, as well as the game's built-in scripting language, Stonescript- unlocking combat automation, cosmetics and modding. All the while, it maintains puzzle and RPG mechanics, as challenges can be approached in creative ways.Ī system of side-quests (Legends) offers an alternate way to progress, through adventures rich in dialogue and NPCs. As your gear grows powerful, the game transitions to a more incremental/idle play style as you tackle harder locations. Mystery and discovery are guiding forces as you progress through the locations and begin to amass items. The beginning of Stone Story can be thought of as a puzzle. You don’t control the character directly instead, you make decisions about equipment and crafting, adjusting to the enemies and challenges you face. Stone Story is an unusual game that fuses genres by mixing RPG with incremental/idle gameplay and programming elements. ▶ I haven’t bought the game yet, but it looks great! What is it about? How does it play?
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